Frequently Asked Questions
Here you can read about playing international draughts general, as well
as how to play the game "Dam-PC".
Your questions:
Online manual:
1. Principles
1.1 The screen
1.2 Doing a move on the board
1.3 The pull-down menu
1.4 Adjusting Level
1.5 Selecting Opponents
2. Gameflow
2.1 Start over/Load game/Save game/Pause/Exit
2.2 Ask a hint
2.3 Undoing moves
3. Settings
4. Advanced
4.1 Replay
4.2 Define pose
4.3 Analysis
4.4 Export data
How do I install Dam-PC?
This game is a DOS board game but is able to work properly under most
Windows versions.
Just extract the files to a folder of your choice (e.g. C:\Program Files\DamPC\)
and run the main file DAM-PC21.EXE by double-click.
Although a bit outdated, this game shows the power of old DOS based programs.
It was written with Turbo-Pascal 7.0.
A Windows version is under development but due to work pressure this
hobby project is still under construction. It will be based on the DOS
version but will additionally support gaming over the internet.
Does Dam-PC have on-line help?
The game has a built in manual and game description, but these are in
Dutch. Read this F.A.Q. for more information in English.
Game Description of International Draughts
Introduction
DRAUGHTS is played on a 10x10 board with a checkerboard pattern. The
black fields are used. They are numbered 1 (left-upper) to 50 (right-lower),
with black pieces on the fields 1 to 20 and white pieces on fields 31
to 50.
How to move?
You can move the pieces diagonally in forward direction to any empty
fields, or in any direction overtaking the opponents piece (conquering
a piece), provided that there's an empty field behind it. So you can also
hit backwards.
Conquering is obligatory!
A very important rule: if you have the opportunity to conquer a piece,
you MUST! If you can make evne more jumps after the first, you must do so.
Multiple hit prevails!
You even have to select the series with the most hists if you have
a choice between more than one. There is no difference between normal
and king pieces, just the longest series counts.
King pieces
If you reach the opposite final row your piece will be doubled (crowned),
two stacked pieces are called a king. Kings can slide over any distance,
diagonally, provided there's a free lane.
They can also jump over the opponent's pieces and land on any free field
behind it, and then switch direction as needed.
No king if you just pass the opposite final row
You are always obliged to make the maximum number of jumps, so it
can happen that you reach the final row, but have to jump out of it. This
piece will NOT become a king, it will only become a king if it is ON the
final row by the end of it's jump.
Getting the feeling
The best way to get feeling for the game is to watch the computer play,
or to try the computer. After a while you can try to play games from the
newspaper or books.
To assess the character of the game, it is important to value the properties
of each piece. An example is the king. A rule of thumb is that it's value
is equal to 3 normal pieces, although this can change considerably, depending
on the current pose of the opponent. If both parties have a king, subsequent
kings are of much less value.
Interesting fact: if a party has one king left the opponent needs generally
4 kings to win, although in special cases he can get away with 3.
Strategy
A good strategy is to try and get the first king, because this king
will cause a lot of damage to the opponent (provided he cannot win back
the king quickly). This damage will certainly lead to the fall of his
empire.
You should also try to avoid the opponent from getting a king, by keeping
your lines closed so that he cannot break through. And remember, pieces
can hit backwards, so you do not neccesarily need to keep a thick layer
in the last rows. A promoted piece can thus still defend an area behind
itself. Pieces that are moved forward too much are however very fragile.
Rule of thumb: try to keep your side organised in effective blocks,
instead of spreading them out in many isolated pieces.
Now that you've learned the basic rules, this is most important: play
a lot! Only by playing a lot you will become a real draughts master.
If you still cannot find a right move, despite this marvellous explanation,
then please use option "Gameflow | Hint" to let the computer
show you a good option.
Have fun!
User's Manual
1. Principles
1.1 The screen
After startup, the screen contains these
areas:
| The board |
This board contains the start-pose, with White (this
is you) below and Black (the computer) above. You can move the pieces
with your mouse over the board. Next to the board is a stack of pieces.
This shows you how many pieces both parties have. |
| Two Clocks |
These clocks show the time used for moves by the gamer.
If the gamer is not at move, his clock is not running. |
| Moves |
The past moves are transcribed and numbered on this
list. |
| Menu |
The pull-down menu (uppermost line) |
1.2 Doing a move on the board
You can simply do a move with the mouse:
- Put the mouse on the piece you want to move.
- Click the left button. The piece is dragged with your mouse now.
- Go to the field where you want to put the piece and push the left
button again. The piece is now moved.
Hints:
- If you try to move a piece which is not allowed to, you'll hear a
nagsound, which indicates that the move is impossible. This also happens
when you go to a field to which the piece cannot be moved.
- If you conquer one or more pieces of the opponent, the computer will
automatically finish the move.
- If you want to cancel the move, just drag your mouse outside of the
board area. The move is automatically cancelled.
1.3 The pull-down menu
You can change settings and start actions with the pull-down menu:
- Move the mouse to the uppermost line. One of the menu items colors
green.
- Each item shows sub-items, from which you can choose by moving the
mouse towards them and clicking on them.
| Menu items with a radio button: |
You can choose one of these options (mutually
exclusive) |
| Menu items with a check box: |
You can choose each of these options individually |
1.4 Adjusting Level
In the menu "Level" you can adjust the level of the computer
to reflect
your own draughts-level.
| Beginner: |
For the absolute beginners (computer thinks
about 1 move in advance). |
| 2..6 |
With each increasing level, the computer thinks more
in advance. Try to find a good reflection of your own level. The longer
the computer must think ahead, the longer it takes for it to find
a suitable move. |
| Unlimited |
The computer will keep on thinking until the user stops the process.
You can do that by selecting "Gameflow | Move now".
|
1.5 Selecting opponents
Go with the mouse to "Oppnt 1" (white) or "Oppnt 2"
(black) to select
who is controlling this side:
- Click "Computer" to let the computer take control.
- Click "Human" to do it yourself.
So you can also:
- Let the computer game itself. You will see the game unfold before
your eyes.
- Do a human to human game (e.g. to keep track of a game or to replay).
Use "Enter name" to enter a name for the opponent. These names
are
stored when you save the game.
2. Game Flow
2.1 Start over/Load game/Save game/Pause/Exit
You can start over by selecting "Game | New". The old game
will be lost!
Note: Use "Game | New default" to start a game with the
default pose, disregarding the pose that you have entered.
You can exit the draughts game by clicking "Exit".
Use "Gameflow | Pause" to temporarily pause the game.
Use "Game | Load" to load a game from disk and use it for replay
or
to continue it.
Use "Game | Save" to save a game to disk. The names of the
gamers
and the description of the game are also stored.
2.2 Ask a hint
If you do not know what to do in a certain situation, you can ask the
computer to give a hint. Click on "Gameflow | Hint". The computer
shows its strongest move on the board.
2.3 Undoing moves
You can undo the last move by clicking "Gameflow | Back". You
can do this as often as needed right until the initial pose.
You cannot redo the undone moves. If you want to replay a game then use
the "replay" mode.
3. Settings
| Analysis |
Shows/hides an analysis pane (see section 4.3 Analysis). |
| History |
Shows/hides the history of moves. |
| Fields |
If you switch on "Fields", the field numbers
are shown in the
fields. |
| Sound |
Switch on/off the beeps and melodies. |
| Clock |
Shows/hides the clocks. |
| Pieces |
Shows/hides the stacks of pieces next to the board. |
| Flipped |
Use "Flipped" to turn the whole board and gamers around,
so that
White comes above and Black comes below.
|
4. Advanced
4.1 Replay
You can use "Mode | Replay" to start the replay-mode. Use the
buttons to move back and forward in the game.
| [|<] |
[<<] |
[< ] |
[ >] |
[>>] |
[>|] |
| From Start of game |
4 Moves back |
1 Move back |
1 Move forward |
4 Moves forward |
To End of game |
Tips:
- If you want to replay a game then do not choose "Quit"
or "New" at the end of a game, but choose "Cancel".
You can then replay the game in the replay mode.
- If you want to continue playing from a certain point in the game,
just select "Mode | Normal". The stored moves of rest of the
game will be lost.
4.2 Define Pose
Use "Mode | Define pose" to go to the "define pose"-mode.
In this mode you can enter a new initial pose (e.g. magazine problems)
which you want to analyse.
You can select a white or black piece/king by clicking on it and then
dragging it to the board. You can left-click on a field to put the piece
on that particular field.
If you right-click a field, the field will be cleared.
You can click on one of the icons to get either the standard initial
pose or a complete empty board.
4.3 Analysis
If you select "Analysis" in settings menu, you will see the
most important parameters of the analytical algorithm on the screen.
| Score |
Shows a score for the calculated best move. |
| Level |
The number shows the level reached. The progress indicator
shows the progress in the level. |
| #Best |
The amount of moves that are among the best. If this
is more than 1, the computer will choose one randomly. |
| Analysis |
Shows progress in decision tree. |
| Moves |
Shows the calculated score for each move. |
4.4 Export data
You can add a description to a game by selecting "Game | Description".
Use "Game | Export as TXT" to save the game in ASCII text format,
so you can edit it later with a word processor.
Use "Game | Export as BMP" to save the board with current pose
as a 16-color Windows Bitmap file. You can import this file in many applications.
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